There should be a Callisto Protocol 2, says Dead Space creator Glen Schofield: "we had to cut two and a half bosses"
![](https://assetsio.gnwcdn.com/WCCFthecallistoprotocol5.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp)
Dead Space developer and Striking Distance co-founder Glen Schofield left Striking Distance last September, following lower-than-hoped sales and mixed reviews for the studio's debut project The Callisto Protocol. Now, he's back to share a little about the horror game's difficult development, offering details of cut materials, a complicated relationship with parent company Krafton, the impact of Covid, and abandoned plans for a sequel.