Silent Hill 2 remake devs Bloober want to make more fully third-person horror games with minimal jump scares
As I type these words, specialist wifeguy assessor Brendy is rambling through the fog of Bloober's Silent Hill 2 remake. Knowing Brendy, he'll be sauntering down Neely Street like a gentleman dandy from 1920s Oxford, throwing out his cuffs and elbows and winking merrily at all the shambling depression metaphors who are trying to chew his legs off. While we await his verdict, here's another excerpt from a chat with Bloober earlier this summer, in which I pop the extremely imaginative question of what they'll do after remaking Silent Hill 2. The answer, in brief, is more games with a manual third-person view that rely on ambience, suspense and the thrill of the unknown, rather than monsters going "boo!"