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I’m much more excited for Avowed after hearing the team say that what makes RPGs special is “missable content”

‘Confident’ game design is one of those slightly fluffy critic words I sometimes find myself reaching for tenuously, knowing that - sigh - I’m going to have to do all sort of detestable nonsense like ‘back up my vague assertion with concrete examples that are useful to the reader’ if I do. Yuck. If there’s one type of design that deserves the accolade, though, it’s RPGs that are assured enough in the richness of their worlds to not feel the need to signpost every discovery.

It’s a feedback loop of charitable feelings: the game is saying "we think you’re smart enough to find this stuff on your own". "You’re right!" you respond. "I am smart! And anyone who recognises that must be one smart cookie". Joy abounds, it rains Tunnock’s Caramel Wafers, hedgehogs jig gracefully in the street, and all is right with the world. So, I must say, I’m quite pleased to hear Avowed’s environment region director Berto Ritger sing the virtues of missable content to GamesRadar.

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