Epic CEO Tim Sweeney says 'employers will see a stream of resumes of once-in-a-lifetime quality' after the company laid off more than 1,000 people

Just yesterday, Epic Games announced that it had laid off more than 1,000 employees from across the company, as well as cutting over $500 million in contracting, marketing, and closing job posts. According to CEO Tim Sweeney, Epic is still "spending significantly more than [it's] making," despite the company running one of the most popular games in history, Fortnite, and Unreal Engine, which is used widely across the industry.

Sweeney put this down to Fortnite's ongoing "downturn" in engagement and "current consoles selling less than last generation's." Only a passing reference to Epic's years-long legal disputes with Apple and Google, which ultimately resulted in victory for Epic at a high cost.

Naturally, after laying off more than 1,000 employees, Sweeney went to X to explain that, "In the coming days, employers will see a stream of resumes of once-in-a-lifetime quality folks."

Sweeney goes on to say that "Epic never lowered [its] hiring standards as [it] grew, and the layoff wasn't a performance-based 'rightsizing'... It's a sound bet that anyone with Epic Games on their resume is in the top few percent of their discipline."

And… he's not wrong on that account, I guess, but I'm not sure the affected staff will share the same self-righteous tone. Epic sure did lay off some very talented people, such as:

With Sweeney's memo yesterday laying out a clear goal to "build awesome Fortnite experiences" and "accelerate developer tools" with Unreal Engine, that can't be easy with many key people missing. And that's just six of the over 1,000 employees let go.

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