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Новости за 21.08.2015

Develop 

Studio Spotlight: Roll7

Aside from winning the 2015 Develop Award for New Studio in July, what was the biggest development for Roll7 over the past year?
Tom Hegarty, Director: Developing and releasing two games simultaneously was the certainly the most difficult thing of the past year, if not in the company’s entire history. 

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Develop 

Core gamers 'don't technically exist'

A new Steam Spy report claims audiences such as the ‘core gamer’ don’t technically exist.

Sergey Galyonkin, who runs the Steam data mining service, said the playing and buying habits of people who are put in such a category are vastly different. He said while DOTA 2 players only play Valve’s game, the Torchlight 2 audience, for example, generally plays around ten times more titles on average.

According to the report, DOTA 2 players generally own 12 games, while Rocket League owners average 78 purchases... Читать дальше...

Develop 

Key Release: Wwise 2015.1

In the world of game audio, Audiokinetic has long championed an artist-driven approach to sound pipelines with its pervasive Wwise solution.

And with the latest 2015.1 release, which follows last year’s significant overhaul, it is now positioning itself as a means to cement the bridge between game production and traditional digital audio workstations.

Broadly speaking, 2015.1 focuses on fostering efficiency, adding improvements to workflow and authoring capability.

But its... Читать дальше...